VR/AR: How do they affect the current service delivery and home network architectures?

ARRIS

As we move forward with new forms of immersive entertainment, as well as interactivity with cloud services and everyday tasks, one of the key technologies emerging is the bending of reality as our eye and brain perceives it to create another new level of entertainment and interaction with our everyday surroundings.

This technology comes in a number of forms - augmented reality (AR), virtual reality (VR) and mixed reality (MR). What does this new technological experience mean for the cable and connectivity industry? This white paper aims to define the technology and the cause and effect opportunity of VR and AR on the delivery network and the home network.

The paper focuses on the bandwidth required to make the technology successful and on some of the ideas that will make VR and AR more symbiotic in the service provider network. It also proposes some ways the service provider can work with game console and headset manufacturers to provide the best chance for this technology to succeed.

 

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Commentary

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Matt Walker / MTN Consulting

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Matt Walker / MTN Consulting

Webscale and transmission network operators' interests are aligning as the 5G era dawns

Rémy Pascal / Analysys Mason

The launch of 5G by South Korean operators serves as a first benchmark for other operators around the world